![]() On the flip side, the game’s invisible barriers do help prevent mission locations from becoming pointlessly big and barren. ![]() While some sandboxes are a little too corralled for my tastes, the illusion of freedom is enough, because of how dang good everything looks. Mission variety generally errs on the side of killing, but there are a few forked paths (in-mission) to follow on occasion, and the environments are varied enough to help funnel you into constant action. All of the biomes you’ll adventure through (whether it’s a product of artifice or natural beauty) are fascinating to witness, to the point where I’d definitely be interested in seeing more of this specific universe at some point. But really, the world of Rubicon 3 is a fascinating character in its own right. The narrative goes in circles sometimes (especially with some of the listless pre-mission banter), but it’s enough to propel you forward into more mech-based combat and keep you guessing. That’s pretty much all the background you need on Armored Core 6, as the crux of the experience lies with earning money, and buying/mixing/matching parts to form your custom-curated machine of destruction. You’re caught up! No literally, you’re caught up. ![]()
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