![]() Testing was done on all of these changes, but please note that there is still a possibility of encountering serious bugs. If this ability lasts two rounds, it allows the antiquarian to alternate "Protect Me" and damage abilites while being guarded the whole time. This is because the antiquarian can choose an ally at death's door to guard them, rendering themselves invincible against non-aoe attacks. With the other changes listed in this mod, this ability is too powerful if it lasts two rounds. ![]() ::POTENTIAL SPOILERĩ.The antiquarians ability "Protect Me" now only guards for one round. Because heroes who have reached death's door cannot die from damage and take no stress, these attacks would be pointless.Ħ.Heroes can now retreat from the last mission of the darkest dungeon.ħ.No heroes are lost upon retreating from any darkest dungeon mission.Ĩ.POTENTIAL SPOILER:: "Come Unto Your Maker" has been removed. This prevents monsters from performing direct attacks on heroes who have reached death's door. This change, combined with change #3, results in heroes not being able to do anything except pass and move after they reach death's door for the remainder of the quest.ĥ.When heroes reach death's door, they become stealthed until the player decides to camp. This prevents heroes dying from heart attacks.ģ.While heroes are at death's door, they are not able to perform any of their abilities.Ĥ.When heroes reach death's door, they recieve no healing for the remainder of the quest. This prevents heroes dying from damage.Ģ.When heroes reach death's door, they do not recieve any more stress for the remainder of the quest. ![]() The no DLC version was requested by ✪ Tea. This mod attempts to remove hero death from the game while keeping the difficulty intact.
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